Minimalni webGL primjer:
Koristim three.js zbog relativne jednostavnosti:
http://threejs.org/Trebaju vam ove dvije skripte iz three.js (ili ga cijelog skinite i prilagodite lokacije skripti u primjeru) koje trebate staviti u direktorij "scripts":
http://wikisend.com/download/734590/three.min.js http://wikisend.com/download/431054/OrbitControls.jsCode:
<html>
<body>
<script src="scripts/three.min.js"></script>
<script src="scripts/OrbitControls.js"></script>
<script>
var container;
var camera, scene, renderer;
var cube;
var controls;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 5000 );
camera.position.set( 700, 700, 600);
scene = new THREE.Scene();
controls = new THREE.OrbitControls( camera );
// Cube
var geometry = new THREE.CubeGeometry( 200, 200, 200 );
cube = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { wireframe:true, color: 0x606060} ) );
cube.position.set( 0, 0, 0);
scene.add( cube );
//renderer
renderer = new THREE.WebGLRenderer();
renderer.sortObjects = false;
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//event listeners
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
controls.update();
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>